Some more Neo information has surfaced regarding movement rules for flying units. What I'm hearing is that while flying units can maneuver around obstacles more easily, they can not maneuver around non-allied units. This means that a very large flying unit could be easily "pinned down" by even small ground units that were deployed strategically. This part of movement is almost exactly how Sunrise World War worked, although that game still used a tile system.
Some digging has revealed who this mysterious "Red Company" is that owns part of the Wataru rights-- the same company apparently co-owns the rights to Sega's Sakura Taisen games. Obviously I don't really know the rights situation here, but I recall one of the Wataru games was a pack-in for the old TG-16 (Americanized into "Keith Courage" over here). If there is a rights situation keeping Wataru out of SRW, it probably involves some company having paid a lot of money for Wataru video game rights that have yet to run out. Remember that the main reason why Takara sits on rights for SRW properties is because it publishes its own games (through owning interests in Tomy and I believe Atlus Japan).
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